Rotten Reunion
The decayed keyword is the lever that lets this print two bodies off one card without warping the ground game. A 2/2 that can't block and dies at the end of any combat it attacks in is pressure with a fuse: closer to a delayed burst than a board you keep, which is exactly the concession that pays for the density. You get one Zombie from hand and a second later from the graveyard via flashback, at a token-per-card rate that would be alarming if either creature were built to last. The graveyard-exile half is the quieter part of the design, doubling the spell as reactive hate against a recursion loop or a delve payoff while it happens to grow your own side of the board. Flashback introduces a real tension worth sitting with, since the card wants to leave your yard to cast its back half, so casting the second Zombie means pulling the card out of whatever else you were feeding. This belongs to a lineage of black one-mana bodies that trade permanence for volume, and decayed is the modern instrument that lets the count climb without the board clogging into a stall. What comes out is fodder engineered to be spent: fuel for sacrifice payoffs, an early clock that expires on its own, and a spell that quietly picks a graveyard clean on its way to the bin.

