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Moxonomy

Rotcrown Ghoul

Creature — Zombie4 generic manaBlue mana

Mill as a death trigger is the wrinkle worth pausing on here: the five-card chunk fires only when the body dies, which turns the creature into a clock that an opponent has to choose between leaving on the board and removing. Killing it advances their own mill (or yours, since the trigger targets any player); blocking it advances their mill; ignoring a 3/3 lets it chip away. The deck this was built for is the slow self-mill or opponent-mill strategy that wants its threats to pay out on the way to the graveyard rather than demanding immediate value, and a five-mana 3/3 with a deferred payload is squarely an early-era take on that idea, back when mill was a fringe wincon rather than an archetype with a reliable engine behind it. The catch is the math: five cards is not a fast clock, and the trigger only happens once, so the card asks a mill deck to field a whole team of these incremental contributors rather than lean on any single one. It is fodder for a grind, not a finisher, and that is exactly the niche it was cut to fill.

Rotcrown Ghoul (avr)
AVR · #72common
Pricing
Normal: $0.05
Foil: $0.49
Oracle Text

Rules text

When this creature dies, target player mills five cards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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