Rootrider Faun
A green mana dork that comes out of the gate producing its own color for free and taxes you a generic mana to reach outside it: that split rate is the whole design. Most one-drop and two-drop accelerants either fix a single color or fix any color at full cost from the start; this one hedges by treating the green tap as the cheap default and the rainbow tap as the premium option, which lets a green base deck ramp early and still splash a third or fourth color a turn or two later without warping its manabase. The 1/3 body is the quiet reason it survives: unlike the fragile 1/1 elves and birds that fold to any incidental ping, three toughness shrugs off most early reach and lets the Faun keep tapping into the midgame when the second ability actually starts mattering. It belongs to the sturdier end of the color-fixing dorks that trade a mana of tempo for reliability, closer to that end than to the glass-cannon one. Nothing here is flashy; it wants to be the second thing you cast and the last thing your opponent bothers removing.
