Rootgrapple
The baseline is broad: instant-speed destruction of any noncreature permanent, which means this answers lands and planeswalkers as readily as it does artifacts and enchantments, something most green disenchant effects cannot touch. That width is part of why it costs five rather than the two or three a narrow Naturalize asks. The rest of the price is the tribal rider: the card-draw clause turns a reactive answer into card advantage, but only inside a deck that actually fields Treefolk. That conditional is the design's honesty. It rewards a committed build rather than slotting into any green list as generic removal, and it follows a familiar kindred-utility pattern from its era, where a baseline effect gets a tribe-gated upside so the dedicated deck earns a better rate than the splash deck. The timing is the part worth lingering on: most cantrip-attached removal is locked to sorcery speed, but this one answers an opposing permanent at instant speed and replaces itself in the same gesture, provided a Treefolk is on the board. So you can hold it up, let an opponent commit a key noncreature threat, blow it up on their end step, and draw into your next play without ceding tempo. Outside the tribal frame it is a slow, expensive catch-all; inside it, it is the rare green spell that solves a problem and refills your hand in one motion.
