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Moxonomy

Root Maze

EnchantmentGreen mana

Every deck runs lands, and most run artifacts; this taxes both for a single green mana, and it does so without ever touching the permanents themselves. Nothing is bounced, destroyed, or countered: the opponent's lands and artifacts still resolve, still function, just a turn behind. That delay is precisely the resource the deck running it is trying to hoard. This is one of green's cheap stax pieces that buy tempo by retuning when things come online rather than whether they come online at all, and the symmetry works in the caster's favor because the caster has already built around the friction, sequencing their own lands and artifacts ahead of time or simply not caring about the speed bump. Where it bites hardest is on the lands clause, because it slows the one thing nobody can choose to leave out. It punishes fetch-and-shock manabases, fast-mana artifact ramp, and any plan that wants its second-turn play to come down untapped; against a deck with no such reliance, it does almost nothing, the predictable cost of a card this cheap and this broad. The design is less a lock than a metronome, ticking every artifact and land back half a beat and trusting the deck around it to win the race that delay creates.

Root Maze (10e)
10E · #292rare
Pricing
Normal: $4.74
Foil: $77.98
Oracle Text

Rules text

Artifacts and lands enter tapped.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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