Root Manipulation
The team-pump-plus-evasion overrun is a well-worn shape, but this one stacks three effects onto a single alpha strike rather than the usual one. The +2/+2 is the size; menace is the reason the size lands, forcing every blocker to be committed two-at-a-time and turning a wide board into one that demands twice the blockers; and the attack-triggered lifegain buys back the tempo you spent tapping out. That last clause is the tell about who this is for: not the aggressive deck racing to close before it matters, but the go-wide midrange board that wants to swing for lethal and stay out of burn range if the swing comes up short. Because it's a sorcery, this can never be a combat trick: you cast it in your own main phase and attack that same turn, with no ambush, no bluff, and no window to react to a blocker your opponent hasn't shown yet. That constraint is what pays for stacking three overrun effects at once. What the five-mana tax buys is a package that pressures the defender on three axes: they cannot chump-block their way out of the menace, they cannot trade evenly against the buffed bodies, and they cannot count on a race because you are gaining life per attacker. It rewards a board already built to go wide, and does very little for a board that is not.
