Root-Kin Ally
Two mechanics that should never share a card share this one. Convoke wants a wide board: the more bodies you have, the cheaper this gets, but each creature you tap to help cast it is then unavailable to attack, block, or feed the pump that turn. The pump ability wants the opposite: it eats two untapped creatures every time you fire it, taxing the same board convoke just leaned on. The result is a card that asks the same elemental token swarm both to deploy it and to feed it, and those demands compete turn by turn. The intended fantasy is clear enough: build a green-white army of Saproling-style tokens, dump this for a fraction of its cost, then strip the team down to swing in for a one-creature haymaker. Where it falls short is the rate the pumping buys: trading two bodies for a temporary +2/+2 on a 3/3 is a poor exchange in any board state where those two creatures could have attacked themselves. It is a top-end payoff designed for a go-wide deck that, by the time it can profitably activate the pump, usually no longer needs the help. The convoke half is the better-aged idea; the activated ability reads as a relic of an era when repeatable combat boosts were priced more conservatively than the tokens feeding them.

