Roon of the Hidden Realm
The blink commander wearing a Rhino's body. Flicker effects had existed for years as instants and one-shot enters-the-battlefield exploits long before this design collected the idea into a repeatable engine attached to a 4/4 with vigilance and trample. Bant is the other half of the design: green's ETB land-fetchers like Wood Elves that ramp on re-entry, white's blink payoffs, and blue's draw-on-arrival triggers all cluster in the same corner of the color pie, so a commander that re-buys those triggers on command arrived to a ready-made archetype. The end-step return is what keeps the activation from chaining into infinity: it exiles at instant speed and hands the card back at the beginning of the next end step, so the play is to blink a creature with a powerful arrival trigger in response to removal, mid-combat, or on your own end step for repeated value, not to loop a single permanent indefinitely. Vigilance is what makes the activation cheap to keep open: Roon can swing for four and still be untapped to pay the ,
on a later turn, so the body and the engine do not compete for the same tap. The "another target creature" clause means Roon cannot blink himself, and because the target is any creature rather than only your own, the ability doubles as disruption: pull an attacker out of combat, or briefly exile an opposing threat to strip its counters, auras, and equipment.






