Roofstalker Wight
A black two-drop that wants to fly but cannot afford to: its evasion is written in blue, a color its mana cost does not provide. That is guild-gating at the mechanical level rather than the flavor level. A 2/1 that trades into almost anything stays grounded in a mono-black shell, functionally vanilla and forgettable; add the blue mana and the same fragile body becomes a flying two-point clock. The cleverness is in how it enforces a two-color commitment without a drawback clause. No "sacrifice," no "unless," no penalty text at all: just an ability the creature cannot pay for on its own colors. And because the flying is an instant-speed activation rather than a printed keyword, the card plays a quieter combat game than its line suggests. Hold up the blue mana and a 2/1 that reads as a trivial blocker can lift over a ground attacker on the swing-back, or refuse a ground block and clock through the air the next turn. The evasion is a reactive option you buy during combat, not a fixed line on the body. Designs that lock one color's creature behind another color's mana are rarer than they look, since they punish the off-color player without ever reading as punishing. It is small, honest carrots-and-sticks deckbuilding: real work for the player who commits to the pair, almost nothing for the player who hoped to cut corners.

