Rolling Temblor
Two damage is the magic asymmetry here: it clears the early flood of tokens, one-drops, and small aggressive bodies while leaving the fliers above the fray untouched. That spread of grounded damage punishes the wide creature deck and rewards the player who built around evasion. The real wrinkle is the flashback. Most sweepers are a single-use reset; this one waits in the yard as a second clearing on six mana, which reshapes how it plays against opponents who try to rebuild after the first wave. The opening cast is the cheap, proactive answer; the flashback is the expensive, inevitable one, and the gap between the two costs is what makes the card a creeping threat rather than a one-time button. You do not have to commit to both halves at once, and an opponent who overextends into an empty board after the front side feeds the back half. The exile clause that follows every flashback is the natural ceiling: two sweeps, then the card is gone, so it never becomes a soft lock against creature decks. It trades the raw efficiency of a one-shot sweeper for the patience of a wrath you get to cast twice, the kind of recurring red board control that asks you to spend mana across two turns instead of all at once.


