Roiling Waters
Seven mana to bounce two creatures and draw two cards reads as a card built to do two reasonable things badly rather than one thing well. Tempo and card advantage are usually opposing forces in blue: a bounce spell trades down on mana to buy a turn, a draw spell pays mana to refuel, and stapling them together at this price means you are paying full freight for both halves with no discount for the combination. Both halves are pointed in your favor (it returns only creatures your opponents control, and the cards go to a player of your choosing), but that asymmetry does not redeem the rate; it just confirms the design wanted the play to feel generous rather than efficient. The "target player" clause on the draw is the quiet tell that the design wanted flexibility (gift the cards to a teammate, or simply keep them yourself), and flexibility is worth more at a multiplayer table than a duel, where a two-for-one bounce that only sends creatures home rather than answering them permanently is a thin reward for the mana. This is a value spell that wants to be a haymaker and lands as a midrange afterthought: too slow to swing tempo, too expensive to be a clean draw spell, and aimed squarely at the casual end of the spectrum, where a big one-sided blue swing earns its keep on the feeling of a board-clearing, hand-refilling turn more than on the math.
