Rogue's Passage
The colorless answer to a deceptively narrow problem: how do you guarantee a connection when your only path to victory is one creature getting through one time? Most evasion is conditional, keyed to color or creature type or what the defender happens to have on board. This pays four generic mana plus a tap to strip blocking entirely from a single attacker, no questions asked, on any board state. The price is the discipline: four-plus-the-land's-own-tap is a real chunk of mana, and the land taps for one colorless when it isn't doing its real job, so it asks you to commit a permanent land slot to an ability you may only need once per game. That tradeoff is exactly why it earns the slot in decks built around a single threatening payload, where a blocked swing stalls the board and an unblocked one ends the game outright. It cares nothing about how big the creature is or what it does on damage, which makes it a clean, repeatable enabler for anything that wants connection: commander damage, a trample-less voltron threat, an ability that triggers on dealing combat damage. The activation is a colorless ability on a land, so it slots into any deck regardless of color identity, which is the quiet reason this fixed, narrow effect has outlived flashier evasion grants.

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Other printings
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