Rogue's Gloves
Card advantage stapled to a swing is one of the oldest bargains in Equipment design, and this is the no-frills version of it: attach it, connect, draw. The body it lives on matters more than the Gloves themselves, because the trigger only pays out on combat damage to a player, which means evasion is the real price tag. Strap this to a creature your opponent can block all day and it does nothing; strap it to something with flying or menace and it turns every clean hit into a fresh card. The two-mana cost on both the artifact and the equip keeps it cheap enough to re-equip after a creature dies, the central reason this kind of Equipment beats one-shot card draw on a creature: the engine stays on the battlefield and outlives the bodies it is bolted to. That portability is also its ceiling. It asks nothing of your deck except a way through, and rewards nothing beyond what you would already want (an unblocked attacker), so it reads less like a build-around than a default inclusion for any aggressive deck that finds itself running short on gas. Sustained gas is the whole pitch, and the gear stays plain about it.


