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Moxonomy

Rodeo Pyromancers

Creature — Human Mercenary3 generic manaRed mana

Ritual effects have always been about tempo and where the mana burst comes from: Dark Ritual front-loads everything into one explosive turn, Pyretic Ritual and its kin trade a card for a temporary spike. This body flips that model. Instead of a one-shot burst that leaves you down a card, it converts your first spell each turn into a recurring rebate, refunding two red every turn the game runs long. The cost of that is the trigger's shape: only the first spell counts, and only once per turn, so the payoff scales with how many turns pass rather than how many spells you chain. The aggressive coat of paint hides an engine that pays out on the clock, not on the play. A 3/4 attacks and blocks respectably, which matters because the card wants to survive to collect its dividends rather than cash out immediately. The nuance is in how the Red manaRed mana arrives: it lands in your pool the moment you cast that first spell, so it wants to be triggered by something cheap and early, freeing the two red to fuel a second spell or an activated ability before it drains away as the step or phase ends. Cast one expensive spell and stop, and the rebate mostly evaporates unspent. Where a ritual asks you to spend now and repay your card economy later, this asks you to stick a creature and let the mana accumulate turn over turn: a ritual reimagined as a permanent, less burst than annuity.

Rodeo Pyromancers (otj)
OTJ · #143common
Pricing
Normal: $0.20
Foil: $0.26
Oracle Text

Rules text

Whenever you cast your first spell each turn, add Red manaRed mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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