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Moxonomy

Rocky Tar Pit

Land

Six years before the Onslaught cycle made fetching the foundation of competitive manabases, this established the verb on a much rougher engine. The search clause is the one Magic eventually built around (find a typed land, put it onto the battlefield, shuffle), and because it reaches any Swamp or Mountain card by type rather than by name, it can grab a shock-typed land like Blood Crypt or an original dual like Badlands, not just a basic. What separates it from its descendants is not the targets but the price. Later fetches paid a single life to grab an untapped land at instant speed; this generation taxed tempo instead. It enters tapped, and the sacrifice ability still costs the tap, so cracking it the turn it lands is impossible. Together those two clauses cost a full turn of development. The lesson is buried in that gap. Every friction Wizards relaxed when it returned to the mechanic (the enters-tapped clause, the tap on the sacrifice) was a constraint these cards proved players would rather not pay. The fetch land did not become a staple until those frictions were sanded off; this is the prototype that proved the verb was worth keeping and the costs were not.

Rocky Tar Pit (cmm)
CMM · #1021uncommon
Pricing
Normal: $0.32
Foil:
Oracle Text

Rules text

This land enters tapped. Tap, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

6 sets
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