Rocky Rebuke
The fight-spell lineage bends here in a way worth noticing: instead of two creatures trading blows, only your creature swings. The opponent's blocker never gets to hit back, which quietly turns a symmetric brawl into a one-directional bite. That asymmetry is the whole design lever. A classic fight can cost you your attacker to a bigger toughness or a nasty combat trigger; this hands the initiative entirely to the side that already has the board, letting a beefy creature snipe something dangerous without exposing itself to the return damage. The catch is the standard green-removal tax: you have to already control a creature, and the damage is capped by that creature's power, so it does nothing off an empty board and shrinks against your own opponent's sweepers. Where a Titan-scale attacker can blast through nearly any target, a modest body simply cannot punch through a well-sized threat. Instant speed is the sharpest part of the package, since it lets you point your power at an attacker or blocker mid-combat, ambushing an incoming creature after damage math the opponent thought was settled. It reads as a green removal spell, but the mechanic underneath is combat-math manipulation: you are choosing which creature's power becomes a burn spell, and doing it at the exact window that punishes an opponent for committing.
