Rockslide Sorcerer
The unusual clause is the Wizard-spell condition. Most spellslinger payoffs count only instants and sorceries; this one also fires when you cast a Wizard, folding a creature-based curve into an engine that would otherwise reward only a spell-heavy shell. The trigger scales with the density of your casts rather than the power of any single one: chain three cheap spells and Wizards in a turn and you get three pings, while a bomb sorcery gets you the same single damage a one-mana cantrip does. That flat rate is the design idea. It turns quantity into the axis you optimize, and it counts your creatures as ammunition alongside your burn. The one-damage range does double duty, clearing a token or a small blocker one moment and closing a race the next, so a board of cheap Wizards becomes a slow-drip removal machine that also threatens faces. The 3/3 body is priced to be forgettable; the payoff lives entirely in the trigger, which wants a deck built around cast-count, not a splash. Where prowess asks you to hold up interaction and swing wide, this asks you to keep casting and rewards a curve that never stops adding to the stack.
