Roc Hunter
Reach on a red two-drop is the whole pitch, and it is a deliberate one: red gets fliers-answering bodies only in narrow doses, and this is the aggressive version of that grant. The 3/1 line is pure red beatdown math, a creature built to trade its point of toughness for maximum early pressure, but the reach clause quietly widens the job description. A body that dies to any interaction still gets to sit back and shoot down the airborne attacker red would otherwise have to race or burn. That trade (fragile offense you can repurpose into defense against exactly the axis red struggles with) is the design's small tension, and it is why the card reads as filler until the flier shows up. Nothing else on the sheet: no evasion of its own, no additional ability, no upside beyond the keyword. It is a common-rarity soldier doing one specific structural favor for a color that historically pays a premium to interact with the sky.
