Robber of the Rich
The attack trigger reads like a Robin Hood morality play encoded in a conditional: it fires only when the defending player has more cards in hand than you, so the creature literally steals from the richer opponent. That gates the whole engine on parity, and it does something quietly clever for an aggressive two-drop. The decks that want a hasty 2/2 with reach are the ones emptying their hands fast, which means the condition tends to stay live against control and midrange precisely when you most want extra fuel, and switches off in the mirror where nobody has cards to spare. The Rogue-tribal caveat is the other half: the stolen card only becomes castable during a turn you attacked with a Rogue, and it comes with color-fixing baked in, so the card you exile off a blue or black opponent is playable regardless of your own mana. That turns the trigger into an incidental Rogue payoff rather than a generic value spigot, nudging the card toward a tribe rather than any red aggro shell. What balances the reach-and-haste body (evasive on defense, immediate on offense) is that the theft is not a draw: the card sits in exile, spendable only under attack conditions you have to keep re-establishing turn after turn. It is a two-drop that asks you to stay ahead on the board to stay ahead on cards, which is exactly the loop an archer-rogue thief should be running.



