Roar of the Kha
Entwine is the mechanic that lets a modal card stop choosing, and this is the white token-army version of the trade: pick the anthem or pick the untap, or pay the extra white and generic to fire both at instant speed. Each half is unremarkable in isolation, since a board-wide +1/+1 is a routine combat boost and a mass untap is a niche defensive trick. The entwine line is where the design earns its keep: untapping your whole team while also pumping it lets a tapped-out swarm both punch through and hold the fort on the same turn. This was built for the go-wide white decks of an era that was actively seeding small-creature swarms, where a fistful of bodies wants exactly this kind of flexible combat math, and the payoff scales with how many creatures you already have down. The honest read is that the entwine mode is the only one that justifies the slot, and even then the reward is incremental rather than explosive: a fair trick at a fair price, modular by construction rather than powerful by rate.
