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Moxonomy

Roaming Ghostlight

Creature — Spirit3 generic manaBlue manaBlue mana

Bounce-on-enter creatures are an old idea (Man-o'-War is the ur-example), and the recurring design tension is that a flicker or reanimation loop lets one of these snowball a whole board back to hand. The non-Spirit clause answers that on the card itself: it cannot pick up another copy of itself or its tribal kin, which caps how abusively a Spirit-heavy shell can chain the effect while leaving the ordinary case (blink your own bounce creature, return their blocker) fully intact. The "up to one" wording matters just as much, since it lets you deploy a 3/2 flyer with no legal or worthwhile target rather than being forced into a bounce you do not want. That evasive body is doing real work: five mana for a bounce alone would be a nonstarter, but flying turns the tempo swing into a repeatable clock, undoing a turn of the opponent's development while the Spirit keeps chipping in the air. It is a tempo tool with a guardrail, the kind of restriction that reads as flavor (Spirits do not disturb their own) but functions as combo insurance.

Roaming Ghostlight (m21)
M21 · #65common
Pricing
Normal: $0.10
Foil: $0.33
Oracle Text

Rules text

Flying When this creature enters, return up to one target non-Spirit creature to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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