Road of Return
Green has always been trusted with the graveyard-to-hand recursion that Regrowth first defined, and the first mode here is exactly that lineage: pay two mana, pull a permanent back, no strings. What the entwine cost buys is stranger and more format-specific. The second mode moves your commander from the command zone into your hand, and that effect falls outside any color's traditional business: it sidesteps the command tax spiral, the escalating two-mana surcharge that piles onto a general each time it is recast from the zone. Cast a commander from your hand and you skip that surcharge entirely for that deployment; the tax counter does not shrink for future recasts, but for the turn you cast from hand it simply does not apply. As a sorcery this is planning, not rescue; you sequence it on your own turn, ahead of trouble, not in response to a removal spell on the stack. That distinction is the whole point. Where a bare command-zone-retrieval effect would rot in a deck as narrow insurance, entwine folds it into a recursion spell you would already want to run, so the card earns its slot doing everyday work and keeps the commander mode as upside for the turns you can spare four mana. The result reads as green designed against the structure of a singleton-general format rather than green designed against the battlefield: the second mode is meaningless in any game without a command zone, which is precisely what makes it a targeted answer instead of a generic Regrowth variant.
