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Moxonomy

Rix Maadi Guildmage

Creature — Human ShamanBlack manaRed mana

Both activated abilities share the same Black manaRed mana payment, which narrows this guildmage into a single temperament rather than the flexible value engine the cycle often suggests. The first ability only reaches a blocking creature, shrinking it by -1/-1: a defensive-line eraser that pushes your attack through and can outright kill a small blocker, but it has nothing to say to the open battlefield outside combat. The second is the more pointed half, and it can only touch a player who has already lost life this turn, so it does no work until your aggression has connected first. That dependency is the whole shape of the card. It is a reach finisher wearing the costume of a midrange two-drop, a mana sink that turns a board of nibbling attackers into a clock closing from outside combat. Pay enough and the drain becomes repeatable, but every activation is gated behind the same colored cost and the same precondition, so the card accelerates a game already tilting your way rather than reversing one that is not. The guildmage cycle advertises a guild's color identity through its activated abilities, and the Rakdos entry commits to the thesis without apology: punish, then keep punishing. The 2/2 is there to survive a turn or two and feed both halves, no more; the body matters only as a vessel for the mana sink.

Rix Maadi Guildmage (rtr)
RTR · #192uncommon
Pricing
Normal: $0.11
Foil: $0.35
Oracle Text

Rules text

Black manaRed mana: Target blocking creature gets -1/-1 until end of turn. Black manaRed mana: Target player who lost life this turn loses 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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