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Moxonomy

River Serpent

Creature — Serpent5 generic manaBlue mana

The whole pitch of this design is a delayed-attacker tension: a 5/5 body that arrives inert and stays that way until your graveyard fills to five, paying for its aggressive stats with a clock someone else has to start. The card answers that tension by being two cards at once. Cycling for a single blue turns it into a cantrip the moment the board is wrong for a fat blue beater, and every cycled card, every spell cast and discarded, every land that hits the yard, builds toward the five-card threshold that unlocks a different copy later. The attack restriction is the kind of self-fulfilling cost a controlling deck pays passively; the longer the game runs, the more the restriction erodes, until the body that could not swing early is a genuine finisher in the back half. It is a graveyard payoff wearing the clothes of a plain creature, the soft inverse of a flashback or threshold card: instead of cashing the graveyard in, it waits for the yard to grow large enough to permit combat. Because the floor (a blue draw) and the ceiling (a 5/5 that swings once the yard is stocked) live on the same piece of cardboard, it rarely sits dead in hand; the deck decides which half it needs and takes it.

River Serpent (plst)
PLST · #AKH-66common
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

This creature can't attack unless there are five or more cards in your graveyard. Cycling Blue mana (Blue mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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