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Moxonomy

River Merfolk

Creature — MerfolkBlue manaBlue mana

The mountainwalk activation is pure metagame insurance: a 2/1 body for Blue manaBlue mana that you cast on rate and then turn on, one mana at a time, only when the opponent happens to have shown up with red. Against anyone else the ability is a dead button, which is the whole trade. Wizards priced the creature as a fair beater and bolted on an upside that pays out against a slice of the field rather than all of it, the same conditional-evasion logic that gave the period its swampwalk and islandwalk creatures. The repeatable activation is the wrinkle that separates it from the static landwalkers: you are not locked into evasion at deploy time, so you can leave the merfolk back on defense and only commit mana on the turn you want to swing through. It is a tightly bounded design, more a snapshot of how the early game thought about color-hosed aggression than a card with a life beyond it; the landwalk axis it sits on faded as Magic moved toward evasion that did not depend on the opponent's exact mana base.

River Merfolk (fem)
FEM · #24rare
Pricing
Normal: $0.96
Foil:
Oracle Text

Rules text

Blue mana: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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