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Moxonomy

River Herald Guide

Creature — Merfolk Scout2 generic manaGreen mana

Vigilance and explore pull in the same direction, which is the whole reason this body works. A 3/1 is a coin-flip creature: attack and you leave the ground open, hold back and you waste the aggression the stat line is built for. Vigilance erases that choice, and the explore trigger sweetens it further, since the +1/+1 counter (the reward when the top card is a nonland) matters most on a creature that plans to stick around and keep blocking rather than trade in one swing. The land outcome smooths a draw; the counter outcome hands you a 4/2 with vigilance that both threatens and defends. Green has always paid a modest premium for creatures that carry their own card advantage, and this is that tax priced low: no build-around, no fragile synergy, just a floor that keeps a curve moving whether the top of the library cooperates or not. Neither result is spectacular, but both are useful, and a creature that can never whiff on being useful is exactly the connective tissue a green midrange deck runs on.

River Herald Guide (lci)
LCI · #209common
Pricing
Normal: $0.09
Foil: $0.06
Oracle Text

Rules text

Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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