Ritual of Hope
The interesting thing here is what Coven asks of your board state before it pays out. A flat instant-speed anthem is a familiar tool for the go-wide white deck: cheap, splashy in combat, easy to slot. The wrinkle is the conditional upgrade, which does not care how many creatures you have so long as three of them post different powers. That is a subtly different deckbuilding constraint than the usual "control enough bodies" clause. A trio of identical 1/1 tokens fails the check; a 1/1, a 2/2, and a 3/3 clears it, even if that is your entire team. The mechanic pushes toward a spread of creature sizes rather than a uniform swarm, which cuts against the grain of token strategies that otherwise want this kind of pump. When it does turn on, the payout is asymmetric: the extra point goes to power, not toughness, sharpening the card into a combat-math finisher rather than a defensive stabilizer. That makes it a closer, thrown into a stalled or racing board to swing damage past what the opponent has counted on. The baseline mode keeps the card honest when your board is too flat to enable Coven, so it never sits dead in hand. Read both together and the design is a small lesson in rewarding diversity of stats without punishing you for lacking it.

