Rites of Reaping
The card pairs a pump and a shrink into one sorcery, with the lone constraint being that the two targets must be different creatures. Nothing forces them onto opposite sides of the table, so the buff and the debuff can both land on your own board or split across both, but the shape is fixed at exactly one +3/+3 and one -3/-3. That coupling is what the design lives and dies by, and it is also why the card never found a comfortable home in fair play. A bare -3/-3 at six mana would be overpriced removal; the +3/+3 rider is supposed to pay the premium by doubling as a finisher when you are already ahead. The catch is that the two halves want different turns. The shrink wants to come early, as an answer; the pump wants to come late, when you have an attacker worth growing and a blocker worth clearing. One sorcery doing both jobs does neither cleanly, and at sorcery speed it forfeits the ambush window where a pump-shaped trick would actually swing a combat. What it does reliably buy is a two-for-one in the right board state: clear the blocker that would have stopped your swing, then make that swing lethal in the same breath. The tempo reads better than it plays, since the games where you have both targets and six open mana are usually games already tilting your way.
