Skip to content
Moxonomy

Rites of Initiation

InstantRed mana

For a single red mana you pick how many cards to convert into power, but you do not pick which ones: each card thrown away adds a point to every creature you control, and the discard is random, so you commit the entire grip and accept whatever the shuffle takes. You cannot keep the bomb and pitch the dead lands; the choice is how deep to go, not what stays. That makes it a spell for a hand already spent, a fistful of cards an aggressive go-wide deck would rather cash for damage than hold. The instant-speed window does the heavy lifting: it resolves after blocks, after the opponent has committed bodies to the fight, so a stalled or even-looking board flips to lethal in the one moment they can no longer add a blocker. The math runs in one direction (only power, only your creatures, only this turn), which is why it functions as a kill rather than a combat trick. You cast it on the turn the cards in hand are worth less than the damage they buy, and you empty the whole grip for a single attack.

Rites of Initiation (vma)
VMA · #182uncommon
Pricing
Normal: $0.13
Foil: $4.51
Oracle Text

Rules text

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
Quick navigation
move selectesc close