Rite of the Moth
White-black reanimation usually pays for its power with a graveyard tax or a downgrade: the returned creature comes back tapped, smaller, or with a clock ticking against it. Here the tax is levied on the future instead. The finality counter means the creature you drag back exiles the next time it would die instead of returning to the graveyard, converting an open-ended recursion loop into a single generous use. The whole card is built to resolve that pull: reanimation wants to recur its best target over and over, and the counter forbids exactly that, so the payoff is front-loaded into one big body rather than an engine. Flashback pushes back against its own restriction. You get two reanimations out of one card, at two separate points in the game, each producing a finality-countered creature that cannot be looped a third time by ordinary means. The design threads a real needle: enough repetition to feel like an engine, hard-capped so it never becomes one. It rewards a graveyard stocked with a couple of genuinely large payoffs rather than one card you want to abuse repeatedly, and it plays honestly against sacrifice-and-return shells, since the creature that would die simply exiles rather than feeding another loop.
