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Moxonomy

Rite of the Dragoncaller

Enchantment4 generic manaRed manaRed mana

Spellslinger payoffs have historically dealt in increments: a card off a cantrip, a point of damage, a scry. This one refuses to think small. Any instant or sorcery, no matter how cheap, adds a 5/5 flier to the board, which reframes the entire engine. A humble one-mana trick stops being a one-mana trick and becomes a five-power flying threat with a rider attached. The design trick is decoupling the token's size from the spell's cost: a Consider and a backbreaking X-spell each hand you the identical Dragon. That flatness is deliberate. It means the deck no longer needs its spells to win the game on their own, because casting them is the win condition; the spells are permission slips to build an air force. It answers the classic spellslinger dilemma of wanting to durdle and wanting to close at the same time, since here the durdling is how you close. The price is steep at six mana, and it often leaves you tapped out: if you've spent your turn just getting the enchantment down, the Dragons start arriving once you cast a spell and snowball from there. It punishes a hand of expensive singletons and lands, and thrives on a chain of cheap spells fed into it.

Rite of the Dragoncaller (fdn)
FDN · #92mythic
Pricing
Normal: $4.23
Foil: $4.65
Oracle Text

Rules text

Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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