Rite of Replication
The kicker number is the whole personality. Four mana for a single clone is a fair rate, the kind of utility copy effect that's existed in blue since the earliest sets: copy your best creature, copy their best creature, double a death trigger. But the kicker rewrites the math from a value play into a haymaker. Nine mana for five copies of any creature on the battlefield is not incremental advantage; it is a board state being built in a single resolution, and because the target is "target creature" with no restriction, the spell scales with whatever the strongest body in play happens to be. The friction is that it has to copy something already there, so it asks you to assemble or steal a worthy target before you commit the full cost. Two pieces of design tension are doing the work: the kicker turns one spell into two distinct cards depending on available mana, and the open target text means the ceiling is set by the table rather than by the spell itself. Five copies of a creature with a strong enters-the-battlefield effect, or five bodies that close a game outright, is the payoff the
is priced against. The unkicked mode keeps the card honest at four mana when the big turn isn't online yet, which is why it reads as flexible utility and finisher in the same slot.

Rules text
Format Status
More formatsFewer formats
Other printings
- Secrets of Strixhaven Commander#202
- Through the Omenpaths Bonus Sheet#14
- Final Fantasy Commander#270
- Tarkir: Dragonstorm Commander#165
- The List#C21-128
- Foundations#711
- The List#C14-122
- The List#ZEN-61











