Rite of Renewal
Green recursion has almost always been unconditional: Regrowth, Eternal Witness, Praetor's Counsel all offer a straight trade of mana for cards back, no strings, no interaction with the opponent. This one bolts a second effect onto the familiar template, and the two clauses point in opposite strategic directions. Half of it is pure card advantage for you, returning up to two permanents to hand. The other half is disruption aimed at a single chosen player, shuffling up to four cards from their graveyard into their library. Note the wording: it is "target player," not "each opponent," so the caster picks exactly one graveyard to unwind. And shuffle-into-library is the gentler cousin of exile: it resets a delve count or scrambles a flashback plan without permanently stripping the yard, disruption that buys tempo rather than closing a door forever. The self-exile clause underscores that this is a one-shot by design; since it returns only permanent cards, a sorcery like this could never bring itself back anyway. The result is a green value spell that quietly doubles as interaction, capable of grinding a graveyard mirror from both ends in a single cast: refilling your own hand while shuffling an opponent's engine back under the deck where they have to draw it again.
