Rishkar's Expertise
Power-as-draw is a deal green has always been willing to make, but the terms here are unusually generous: stack your board's biggest creature against the cards drawn, and the conversion rate gets absurd in a way few other green payoffs match. The genre of "draw equal to power" already had its risk built in (a removal spell answering your tallest creature in response shrinks the draw before it resolves), but where Soul's Majesty stopped at the cards, this throws in a free cast on top. That second clause changes the calculus entirely: any spell of mana value 5 or less, dropped from hand without paying for it, which turns the six mana you spent into a card-advantage refuel and a tempo swing at once. The two halves reward different builds (the draw wants a single oversized threat, the free cast wants a heavy curve worth cheating in), and the pull between them is the design's real interest: you rarely get to maximize both off the same board. It is a green ritual of excess, the kind of spell that does nothing when you are behind and ends the game when you are ahead, and the sorcery-speed restriction is the only thing keeping the swing from arriving as an out-of-nowhere blowout.

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Other printings
- Modern Horizons 3 Commander#411
- The Lost Caverns of Ixalan Commander#254
- Wilds of Eldraine Commander#130
- New Capenna Commander#306
- Neon Dynasty Commander#127
- Forgotten Realms Commander#170
- Kaladesh Remastered#180
- Aether Revolt#123








