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Moxonomy

Rise of the Witch-king

Sorcery2 generic manaBlack manaGreen mana

The symmetry is the trick. Edicts have always been a Golgari specialty because black wants to strip a board and green wants to trade resources for permanence, but the standard edict is a one-way tax: everyone loses a creature, and you eat the same cost you impose. What makes this design worth its four mana is the rider that only fires for the player who paid: if you sacrificed a creature to your own spell, you get to reanimate a permanent from your graveyard. That turns a wash into a swing. You feed a token, a mana dork, or a creature already marked for the chopping block, and the payment funds the recursion; the opponent sacrifices something they cared about and gets nothing back. Note the returned card is a permanent, not a creature: an enchantment, an artifact, a land, or a planeswalker all come back too, which widens the graveyard target well past a reanimation spell's usual remit. The seam this card sits on is the one between removal and value, doing the work of Diabolic Edict and a small Regrowth-for-permanents in a single sorcery, with the sacrifice you were going to make anyway acting as the toll that unlocks the second half.

Rise of the Witch-king (ltr)
LTR · #221uncommon
Pricing
Normal: $0.43
Foil: $0.70
Oracle Text

Rules text

Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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