Rise of Eagles
Six mana for four power across two flying bodies, with a scry stapled on to smooth the next draw: this is a sorcery built to give a controlling blue deck something to do with a topped-out curve. The Bird tokens being enchantment creatures cuts both ways, and not in the deck's favor on the defensive axis: carrying two card types makes each token answerable by enchantment removal on top of everything that already kills creatures, so the line that matters is the one that pays you for the type, not one that protects it. Where a deck cares about enchantments hitting the battlefield (constellation triggers, enchantment-count payoffs), the spell fires those engines twice, once per token, while leaving two fliers behind. Absent that shell, the type is downside, not upside. The scry is the part that keeps the rate from feeling purely reactive; it converts a turn spent making blockers into a turn that also sets up the next play. The honest read is that the floor is two tokens for six, a rate that leans on the rest of the deck to make the enchantment-creature classification earn its keep. Without an enchantment-matters payoff, it is a serviceable token spell that happens to dig one card deep: fine, unremarkable, and a turn slower than the same bodies would want to be.
