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Moxonomy

Rise of Eagles

Sorcery4 generic manaBlue manaBlue mana

Six mana for four power across two flying bodies, with a scry stapled on to smooth the next draw: this is a sorcery built to give a controlling blue deck something to do with a topped-out curve. The Bird tokens being enchantment creatures cuts both ways, and not in the deck's favor on the defensive axis: carrying two card types makes each token answerable by enchantment removal on top of everything that already kills creatures, so the line that matters is the one that pays you for the type, not one that protects it. Where a deck cares about enchantments hitting the battlefield (constellation triggers, enchantment-count payoffs), the spell fires those engines twice, once per token, while leaving two fliers behind. Absent that shell, the type is downside, not upside. The scry is the part that keeps the rate from feeling purely reactive; it converts a turn spent making blockers into a turn that also sets up the next play. The honest read is that the floor is two tokens for six, a rate that leans on the rest of the deck to make the enchantment-creature classification earn its keep. Without an enchantment-matters payoff, it is a serviceable token spell that happens to dig one card deep: fine, unremarkable, and a turn slower than the same bodies would want to be.

Rise of Eagles (jou)
JOU · #49common
Pricing
Normal: $0.11
Foil: $0.45
Oracle Text

Rules text

Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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