Rise from the Wreck
Four target slots, four distinct cards. The instinct is to read the overlapping criteria as a discount (a vanilla Mount ticking three boxes at once), but the targeting doesn't reward that: each clause is a separate target, and pointing two of them at the same card still returns only that one card. To cash the full package you need four different cards in the graveyard, one per bucket, which quietly makes the card a test of how varied your yard is rather than how efficiently one body fits multiple types. The "creature card with no abilities" clause is the tell: it is green recursion tuned for true vanilla bodies, the abilityless beaters that sit in a graveyard beside the Mount and Vehicle piles a synergy deck buries on its way through a game. Read narrowly, it is a conditional double-Regrowth for a deck already committed to a specific creature base. Read at its ceiling, it is a four-for-one rebuy for a single upfront payment, a rate green almost never gets on recursion, and the reason the targeting is stapled to two synergy-dependent card types instead of left open. That gating is the balancing act: the deeper you lean into Mounts and Vehicles, the more of the four slots come online, while a deck that plays neither is left holding a mere pair of Regrowths. It stays honest by demanding the right shapes in the graveyard rather than a pile of loose value.
