Rise from the Tides
The payoff for a graveyard nobody was building around it. Spell-count rewards like this ask you to fill your yard with instants and sorceries and then convert that count into board presence, but six mana for a sorcery that scales off your own graveyard is a steep entry: cast it too early and you get a token or two, cast it late enough to matter and you have spent most of the game not developing a board at all. What keeps it from being pure engine-payoff is that the tokens arrive tapped, so there is no free swing or blocker on the turn you cast it; the reward is deferred a full turn, which pushes it toward the control shell that survives long enough to collect the payout rather than any tempo-minded build. It is a snapshot of an idea Magic kept refining afterward: turn accumulated spellcasting into a wide, immediate army. Later designs found cleaner rates and better bodies for the same conversion, but the structural bet here (that your graveyard is a resource worth cashing in one big turn) is the same one that spell-mattering decks have run on ever since. The Zombie type on the tokens is flavor more than function, a nod to spells clawing their way back as bodies.

Rules text
Format Status
More formatsFewer formats
Other printings
- Innistrad Remastered#82
- Innistrad Remastered#366
- The List#GN2-23
- Shadows over Innistrad Remastered#88
- Game Night 2019#23
- Ultimate Masters#67
- Magic Online Promos#62209
- Shadows over Innistrad#83








