Rise Again
Reanimation with no strings attached, and the flat price is the entire design. Five mana, no discount, no drawback: it returns a dead creature to play at full stats, and it charges you the honest sticker price for doing so. That distinguishes it from the reanimation spells built to be dangerous. Reanimate pays a single mana and hands the creature back to you along with a life payment scaled to its cost; Animate Dead undercuts the rate too, but leaves a fragile aura clinging to the creature and shaves its power. Both accept a restriction precisely because the effect is broken when it comes cheap. Rise Again refuses the bargain: it takes the mana hit up front and asks for nothing in return, so the retrieval is clean, unconditional, and permanent. There is no counter to remove, no aura to Disenchant, no life to bleed. The sorcery-speed clause finishes the fairness work, denying the spell any end-step ambush or combat-step surprise; whatever died stays dead until you have five mana and a main phase to spend it in. This is black's signature effect with every efficiency stripped out and the mana value carrying the full balance load. It resolves the same fantasy the marquee reanimation spells sell, but it makes you pay for it like an adult rather than mortgaging your life total or accepting a leash on the creature you just raised.

