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Moxonomy

Ripchain Razorkin

Creature — Human Berserker3 generic manaRed mana

A 5/3 for four with reach reads like a fine attacker that trades poorly on defense, but the body is not really the point: the sacrifice ability defines the card. Feed it your excess lands late, when the fifth and sixth Mountain stop doing work, and each one converts into a fresh card for two-and-a-red. That is a slow, grinding form of card advantage, deliberately gated behind repeated red mana so it rarely floods a hand in a single turn. The tension is genuine, and it is self-limiting: every activation shrinks your own manabase, so a razorkin left running eventually strips you down to a board too land-light for the ability to function. It rewards a deck that runs a slightly heavier land count than it needs, treating the surplus as fuel rather than dead draws. Reach is the quiet piece that keeps the 5/3 relevant across a stalled board, letting it wall fliers while the ability turns a clogged late game into new resources. This is a well-worn red idea (turning surplus lands into cards) given a body aggressive enough to matter and a sacrifice clause aimed squarely at the excess mana you would otherwise be embarrassed to draw.

Ripchain Razorkin (dsk)
DSK · #154common
Pricing
Normal: $0.09
Foil: $0.14
Oracle Text

Rules text

Reach 2 generic manaRed mana, Sacrifice a land: Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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