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Moxonomy

Riot Spikes

Enchantment — AuraBlack or Red mana

The +2/-1 split is a deliberately lopsided trick: it adds enough power to push a creature over the top in combat while shaving a toughness, which means it doubles as a removal spell against anything with one toughness left. Cast it on your own attacker and it is a cheap pump; cast it on an opposing X/1 (or a blocker already chipped down) and it is a kill spell wearing a buff's clothing. That dual purpose is what the hybrid casting cost is built to enable: payable with either black or red, it slots into the aggressive end of either color without asking for both, so a mono-red beatdown deck and a black-based aggro deck can each run it as the same card doing slightly different jobs. The drawback is the same thing that makes it flexible: it is an Aura, so it carries the two-for-one risk every Aura does. Bounce, removal, or a sacrifice in response to its resolution costs you the card and the creature both, and the toughness reduction can backfire by leaving your own creature one removal spell (or one point of damage) from death. As a one-mana enchantment it is closer to a creature-modifying spell that happens to stick around, rewarding decks that want to commit to a board and tilt every combat math problem two points in their favor.

Riot Spikes (gk2)
GK2 · #73common
Pricing
Normal: $0.05
Foil:
Oracle Text

Rules text

(Black or Red mana can be paid with either Black mana or Red mana.) Enchant creature Enchanted creature gets +2/-1.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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