Skip to content
Moxonomy

Riot Piker

Creature — Goblin Berserker1 generic manaRed mana

First strike on a 2/1 reads like a fair aggressive body until you reach the second line: the compulsion to swing every turn it can. That tradeoff is the whole bargain. First strike makes the goblin a threat that profitably trades up in combat, surviving a block from anything with one toughness and clearing the way for whatever follows. The mandatory-attack clause is the bill that comes due. You do not get to hold this back to ambush an incoming attacker, you cannot keep it home to defend a life total, and a defender who knows it must come in can build their board around eating it on their own terms. The design tension is between a keyword that wants to be the aggressor and a restriction that hands the timing of every combat to the opponent. Berserkers and other can't-help-it attackers have always lived in this corner of red's pie: cheap, faster than their stats suggest, and useless the moment the race turns into a grind. The piker rewards a deck already committed to the offensive, where attacking each turn was the plan anyway and the drawback never bills you. Sit it down next to anything that wants to slow-roll and the same line of text becomes a liability the opponent gets to exploit.

Riot Piker (dgm)
DGM · #37common
Pricing
Normal: $0.07
Foil: $0.14
Oracle Text

Rules text

First strike This creature attacks each combat if able.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close