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Moxonomy

Riot Gear

Artifact — Equipment2 generic mana

Common Equipment built for the most modest job an Equipment can have: keep a small attacker alive through one extra block. The +1/+2 split is the tell. Most aggressive Equipment pushes power because power closes games; this one prioritizes toughness, turning a 2/2 into a 3/4 that survives the trades a small creature normally loses. That makes it less a finisher and more an insurance policy, the kind of low-rarity filler that exists to let a board of cheap bodies grind through a sweeper-light removal suite. The equip cost matching the cast cost keeps the math honest: two to play, two to move, no discount for staying put. As a piece of design it sits at the floor of the Equipment category, below the cards that warp deckbuilding and well below the format staples, doing exactly one thing for creatures that needed exactly that much help. Reasonable as bottom-of-the-curve fixing for a low-power aggressive shell; ignored anywhere with real Equipment to choose from.

Riot Gear (gtc)
GTC · #236common
Pricing
Normal: $0.06
Foil: $0.20
Oracle Text

Rules text

Equipped creature gets +1/+2. Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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