Rime Chill
Vivid is the design bargain: the printed number is punitive on purpose, priced as though you were meant to pay all seven, but the discount lands precisely in the decks best positioned to want a double stun. A four- or five-color board erases most of that cost, and the payoff is a soft double-Icy Manipulator that also replaces itself. Stun counters are the quiet workhorse. Tapping two attackers or blockers only buys a turn, but a stun counter eats the next untap step too, so a one-turn tempo play becomes a two-turn one and, against a permanent with a single untap window, a lock on a key creature. The cantrip is what saves this from being a purely reactive freeze: even paid in full, it draws a card, so a color-light hand can still fire it at instant speed and come out no worse on cards. The structural tension is between the tempo you gain and the board you never build. This taps and stuns but never removes, so it delays and leans on the rest of the deck to convert the borrowed turns into a kill. The clever inversion is the discount itself. Instant-speed interaction usually punishes greedy manabases by asking you to hold up mana you would rather spend; here the more committed your board, the cheaper your answer gets, so the spell rewards the wide, color-hungry deck that would otherwise dilute a mono-blue tempo plan.
