Riling Dawnbreaker // Signaling Roar
The Omen face is where the design work lives. Splitting a five-mana Dragon into a body and a cheaper sorcery-speed token maker answers a specific problem for a card that wants both early presence and a late-game payoff: cast Signaling Roar for two on an empty board to get a 2/2 Soldier while you develop, then draw the same card again once it has shuffled back into the library and pay full price for the Dragon in the midgame. One card, two windows, no dead top-decks. The shuffle-back clause is what stops a single cast from being a two-for-one; the token is a down payment, and the Dragon is the balance due later. The Dragon's own combat-step pump to another creature is a small anthem effect on a flyer with vigilance, so the Soldier you made earlier can grow on the swing turn. Omen folds the older modal-DFC idea (a land-or-body split like Kazandu Mammoth, the adventure structure's spell-then-creature line) into a shuffle rather than an exile or a transform, which changes the math: the card becomes a recurring resource across a long game rather than a one-time choice, and the deck that runs it treats the top of the library as storage. A quiet, sturdy engine rather than a bomb, built for a board that wants to keep adding to itself.

