Righteous War
A flavor-first design that solders two opposing colors together by giving each immunity to the other. The enchantment is built around the friction at the heart of the white-black guild: rather than asking the two halves of the pie to cooperate, it walls them off from one another so they can coexist on the same battlefield. Mechanically this is protection used as a coexistence engine, white bodies that cannot be touched by black removal and black bodies that cannot be touched by white removal, which during its era meant a board that shrugged off a large slice of the format's interaction. The catch is that protection from black and protection from white are also outward-facing: it shapes which of your own creatures can profitably block or be targeted by your own effects, so the card rewards a roster deliberately split down the color line. A creature that is both white and black qualifies as a white creature and a black creature at once, so it collects protection from both colors; because the grant is a static ability that neither targets nor enchants, the buff lands cleanly on those gold bodies rather than fizzling against the very protection it confers. Where the payoff actually narrows is at the colorless end of the board: it does nothing for colorless creatures or the artifact and noncreature pieces around them. The design reads as a snapshot of a moment when protection was the premier defensive keyword and color-pair identity was still being worked out in real time.
