Righteous Indignation
Hate cards usually pay their freight by punishing the opponent: tax their spells, blank their creatures, drain them for choosing the wrong color. This one inverts the whole transaction. It does nothing to remove your opponent's board and everything to your combat math, but only against black and red, and only when a creature takes the blocking position. That makes it a defensive declaration aimed squarely at the two most aggressive colors of its era, the colors most likely to attack into you with marginal bodies. The reward structure is what dates it: the buff lands on the blocker, so the card wants you sitting back, holding the line, turning every red one-drop or black aggressor into a losing attack. It is color hosing dressed as a combat principle, the kind of narrow, defensively slanted enchantment Wizards leaned on in this period to give white a reason to durdle behind a wall while the opponent ran their creatures into a brick. The friction is severe: against a green-blue control deck or a creatureless build it is a dead card, and even against the right colors it only matters in the specific window where combat happens at all. That conditionality is the point of cards like this, and the reason the design lineage of color-specific combat hosers quietly faded as removal and evasion made "you'll have to block" a worse and worse threat.
