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Moxonomy

Righteous Aura

Enchantment1 generic manaWhite mana

A repeatable damage-prevention engine priced in life rather than cards, which is the design tension that makes it both fascinating and self-defeating. Each activation costs a white mana plus two life and prevents a single instance of damage from one source, so against a wide board or a burn-heavy clock you are paying two life to stop two damage, breaking even at best and falling behind whenever the prevented hit was smaller than the toll. The card only profits against a single large source: a fattened attacker, a Fireball pointed at your face, one big swing you can fully negate by paying a fraction of what it would have dealt. That narrow window is the whole pitch. It belongs to the mid-90s school of white prevention magic, alongside cards like Story Circle and the various CircleS of Protection, where the design idea was that white should be able to buy time indefinitely against a chosen threat. The mechanism here is more honest about its cost than those Circles are: they prevented for free and read as oppressive, while Righteous Aura demands a steady life payment that prices the player out of the lock long before it becomes a soft-lock. The result is an enchantment that reads like a fortress and plays like a hedge, useful only when the math of one big source happens to fall your way.

Righteous Aura (mmq)
MMQ · #45uncommon
Pricing
Normal: $0.59
Foil: $8.26
Oracle Text

Rules text

White mana, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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