Skip to content
Moxonomy

Rig for War

Instant1 generic manaRed mana

Combat pumps have always paid for their power by doing nothing else: a spell that only makes your creature bigger for a turn lives or dies on whether the swing lands. This one buys its way past that by stacking two evasion-adjacent keywords onto the +3/+0. First strike turns the pump into a one-sided block-eater, letting a modest attacker crush a larger defender without taking a scratch; reach flips the same creature into an anti-flyer at instant speed, so the trick doubles as ambush removal against an incoming aerial attacker. That combination is the design logic: rather than push the power boost higher, it widens the number of combat math problems a single card can solve. The +3 is enough to change the outcome of most exchanges, first strike often lets the trade break your way, and reach means the card is not a dead draw when the board is airborne rather than ground-bound. The cost of all that flexibility is the usual combat-trick tax: it demands a creature already on the board and a combat step to matter, and the buff vanishes once the turn closes, so a blank is a blank. What separates it from the vanilla-pump lineage is not the size of the boost but how many different attacks and blocks it can turn, all at the speed you need to answer someone else's.

Rig for War (eoe)
EOE · #156common
Pricing
Normal: $0.13
Foil: $0.07
Oracle Text

Rules text

Target creature gets +3/+0 and gains first strike and reach until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close