Riddles in the Dark
The Fact or Fiction template, tuned to draw its own tension out of the source's riddle-game. The engine is the same donation mechanic: you sort cards into two piles, an opponent chooses one, and you keep that half while the rest goes to the graveyard. What sets this apart from its ancestor is the face-down constraint. One pile is revealed, one is hidden, and your opponent has to make the choice blind on half the information. That asymmetry changes the game theory entirely: a face-up pile of two lands and a hidden pile you know contains your bomb turns the choice into a genuine dilemma rather than the visible arithmetic of the original. You are effectively bluffing your library, weighting one pile with real value and daring the choice to guess wrong. The graveyard clause is the honest cost, not an afterthought; whatever your opponent hands over, the rest is fuel or loss depending on the deck, and the smart pilot builds around wanting both outcomes to be acceptable. Sorcery-speed digging would be a much weaker version of this. At instant speed, you cast it on the opponent's end step with full information about the board, converting their turn's development into your card selection while holding mana up for a bluff of a different kind.


